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The culmination of a week of work in Maya, I created this scene at 1:1 scale of a picnic table and back yard. Grass and tree brushes were integrated last with the scene, the table was assembled according to a sheet of specifications. The fence is an original from drawing that I made.





Loot Drop System

Using Atlassian Suites to track backlog changes to a level in a team project


Breaking glass effect in Unity

Using Unreal 4.27 to initiate a teleportation ability that is isolated to one level.

Using Unreal 4.27 to recall data from a game instance during level transitions.
An Adventure Level "Hidden Treasure" made with Unity

Using Unity to rapidly prototype objects, such as this M-117 Armored Personnel Carrier

Using Unity to demonstrate movement in these windmills.

Use of the objective system in Unity

Using MS Power Point to develop a spacecraft block out prior to rendering in engine

Media Section
Updates & Interviews
June 1991
This is an interview from mid 1991 about a device that I designed and constructed for the NAACP ACT-SO National Science symposium.
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